thats really nice. id say maybe you could use a little more definition on the grip. have you got a bump map on there? also, just curious, why do you use tris? i always use quads for everything. is it just personal preference or is there some advantage? thanks
I rendered this out in Marmoset engine. It tessellates the model making it Tris for the wire frame view, I actually modeled it with mostly quads and then a tri here and there for definition. Marmoset also can sometimes make the Normal Map not as prevalent but it def has one on there.